sound_variable = variable previously assigned with a LoadSound command.
flags = optional playback flags |
This plays a sound previously loaded and assigned to a variable using the LoadSound command.
The returned value is a 'channel handle'. Various channel commands allow you to modifiy the sound while it is playing in realtime. The optional flags variable can be of the following values: 1: Loop the sound 2: Pause the sound 3: Loop and pause the sound If a paused flag is specified, you must use ResumeChannel to actually start the audio output. Pausing a sound before playback allows you to setup various channel parameters before the sound actually starts playing. |
; Assign a global variable for the sound
Global sndPlayerDie ; Load the sound file into memory sndPlayerDie=LoadSound("sounds/die.wav") ; Play the sound chnDie=PlaySound ( sndPlayerDie ) |