name$ = any valid string holding the player's name. |
Creates a new local player. This also causes a special message to be sent to all remote machines (see NetMsgType). This returns an integer player number to be used in sending/receiving messages. Note that you must create at least one player before you can send and receive messages. |
; CreateNetPlayer example
newGame = StartNetGame() ; Check the status of the new game. If newGame = 0 Then Print "Could not start or join net game." End ElseIf newGame = 1 Print "Successfully joined the network game" ElseIf newGame = 2 Print "A new network game was started!" EndIf ; Create a random player name name$="Player" + Rand(100) ; Get a unique player id number for the player ; and create the player playerID=CreateNetPlayer(name$) If playerID = 0 Then Print "Player could not be created!" Else Print "Player " + name$ + " was created and given ID#" + playerID End If WaitKey() |