None. |
HidePointer is for use in windowed display modes, and simply hides the Windows pointer when it is moved over your game's window. You can bring it back via ShowPointer. It has no effect in full-screen modes.
See also: ShowPointer. |
; HidePointer / ShoPointer Example
; draw a simple screen, cut in half by a white line Graphics 800,600,0,2 Color 255,255,255 Line 400,0,400,600 Text 200,300,"ShowPointer",True,True Text 600,300,"HidePointer",True,True ; and a simple loop in which we hide / show the pointer dependent on ; which side of the screen the mouse is on! Repeat If MouseX()<400 Then ShowPointer Else HidePointer End If If KeyHit(1) Then Exit ; ESCAPE to exit Forever End ; bye! |