filename$ = any valid path and filename. The returned value is the filehandle which is an integer value. |
This command opens the designated filename and prepares it to be read from. Use this to read back your own configuration file, save game data, etc. also useful for reading custom types from a files. The filehandle that is returned is an integer value that the operating system uses to identify which file is to be read from and must be passed to the functions such as ReadInt(). If the file could not be opened, for instance, if it does not exists, then the filehandle is Zero. |
; Reading and writing custom types to files using ReadFile, WriteFile and CloseFile
; Initialise some variables for the example Type HighScore Field Name$ Field Score% Field Level% End Type Best.HighScore = New HighScore BestName = "Mark" BestScore = 11657 BestLevel = 34 ; Open a file to write to fileout = WriteFile("mydata.dat") ; Write the information to the file WriteString( fileout, BestName ) WriteInt( fileout, BestScore ) WriteByte( fileout, BestLevel ) ; Close the file CloseFile( fileout ) ; Open the file to Read filein = ReadFile("mydata.dat") ; Lets read the Greatest score from the file Greatest.HighScore = New HighScore GreatestName$ = ReadString$( filein ) GreatestScore = ReadInt( filein ) GreatestLevel = ReadByte( filein ) ; Close the file once reading is finished CloseFile( filein ) Print "High score record read from - mydata.dat " Write "Name = " Print GreatestName Write "Score = " Print GreatestScore Write "Level = " Print GreatestLevel WaitKey() |