image = file handle for previously loaded image
width# = new width in pixels height# = new height in pixels |
Similar to ScaleImage, but uses pixel values instead of percentages. Use this command to resize an image previously loaded with LoadImage or LoadAnimImage.
This is NOT intended for REAL TIME scaling of images! Precalculate your images before running your program, or you will likely see massively slow renderings of graphics. |
; ResizeImage example
; Set Graphics Mode Graphics 800,600,16 ; Randomize the random seed SeedRnd MilliSecs() ; Load an image to tile (your location might vary) gfxBall=LoadImage("C:Program FilesBlitz Basicsamplesall.bmp") ; Size it randomly from 300 to -300 both x and y ResizeImage gfxBall,Rnd(-300,300),Rnd(-300,300) ; Wait for ESC to hit While Not KeyHit(1) DrawImage gfxball,Rnd(800),Rnd(600) VWait Wend |