image = variable handle to the image to save
bmpfile$ = string with full path and filename to save to frame = optional; which frame of the image to save |
Saves an image or one of its frames to hard drive. You will need an image in memory to save. This returns a 1 if the save was successful, 0 if not. |
; SaveImage example
; Set Graphics Mode Graphics 800,600,16 ; Load an image to tile (your location might vary) gfxBall=LoadImage("C:Program Files\Blitz Basic\samples\ball.bmp") ; Save the image to the c: drive ... ok=SaveImage (gfxBall,"c: ewball.bmp") ; Print results If ok=1 Then Print "Save successful!" Else Print "There was an error saving!" End If ; Wait for ESC to hit While Not KeyHit(1) Wend |