image = file handle variable holding the loaded image
x = x coordinate offset(optional) y = y coordinate offset (optional) frame = frame of the image to use (optional) |
Similar to TileImage but ignores transparency. Use this to tile an entire or portion of the screen with a single repetative image. |
; TileBlock example
Graphics 800,600,16 ; Load an image to tile (your location might vary) gfxBall=LoadImage("C:Program FilesBlitz Basicsamplesall.bmp") ; Tile the graphic without transparency TileBlock gfxBall ; Wait for ESC to hit While Not KeyHit(1) Wend |