WritePixelFast x,y,rgb,[buffer]

Parameters

x - y-coordinate of pixel
y - y-coordinate of pixel
argb - argb colour value of pixel (alpha, red, green, blue)
buffer (optional) - name of buffer to write colour value to, e.g. BackBuffer()

Description

Writes a colour value to either the current buffer or the specified buffer.

IMPORTANT:

You *must* use this command on a locked buffer, otherwise the command will fail. See LockBuffer.

Also, you must make sure that the coordinates that you are writing to are valid, otherwise you will end up overwriting other areas of memory.

WARNING:

By not following the above advice, you may cause your computer to crash.

See also: Plot, WritePixel.

Example

; ReadPixelFast/WritePixeFast Example
; -----------------------------------

Graphics 640,480,16

Print "Press a key to read color values"
WaitKey()

; Load and draw an image on to the screen - can be anything
pic=LoadImage("media/blitz_pic.bmp")
DrawImage pic,0,0

; Initialise an array big enough to fit all the color information of the screen
Dim pix(GraphicsWidth(),GraphicsHeight())

; Lock buffer before using ReadPixelFast
LockBuffer

; Use ReadPixel to get all the color information of the screen
For y=0 To GraphicsHeight()
For x=0 To GraphicsWidth()
pix(x,y)=ReadPixelFast(x,y)
Next
Next

; Lock buffer after using ReadPixelFast
UnlockBuffer

Cls
Locate 0,0
Print "Press a key to write pixels"
Print "Once this has finished, you can then press a key to end the program"

WaitKey()

; Lock buffer before using WritePixelFast
LockBuffer

; Use WritePixel to redraw the screen using the color information we got earlier
For y=0 To GraphicsHeight()
For x=0 To GraphicsWidth()
WritePixelFast x,y,pix(x,GraphicsHeight()-y) ; get y array value in backwards order, to flip screen
Next
Next

; Unlock buffer after using WritePixelFast
UnlockBuffer

WaitKey()

Index

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