None. |
dxMouseZ returns the current position of the mouse wheel on a suitable mouse. It starts off at zero when your program begins. The value of dxMouseZ increases as you move the wheel away from you and decreases as you move it towards you.
See also: dxMouseX, dxMouseY. |
Graphics 640, 480, 0, 2 dxSetBuffer dxBackBuffer () Repeat dxFlip:dxCls dxText 20, 20, "Mouse wheel position: " + dxMouseZ () Until dxKeyHit (1) End |