dxReadMaze%(maze%,x%,z%)

Parameters

maze% = maze handle returned by dxCreateMaze
x% = x position in maze to check
z% = z position in maze to check

Description

Returns 1 if there is a wall, 0 if no wall

This is a temporary function that I may take out at release time - it exists mainly for a test demo. This function can not be garanteed to work correctly ouside of the demo.