dxReadPixelFast%(x%,y%,buffer%)

Parameters

x - y-coordinate of pixel
y - y-coordinate of pixel
buffer (optional) - name of buffer to read colour value from, e.g. dxBackBuffer()

Description

Reads a dxColor value from either the current buffer or the specified buffer, and returns it.

The returned colour value is in the form of an integer than contains the alpha, red, green and blue values of the pixel.

IMPORTANT:

You *must* use this command on a locked buffer, otherwise the command will fail. See dxLockBuffer.

Also, you must make sure that the coordinates that you are reading from are valid, otherwise you will end up reading garbage values.

WARNING:

By not following the above advice, you may cause your computer to crash.

See also: dxGetColor, dxReadPixel.

Example

; dxReadPixelFast/WritePixeFast Example
; -----------------------------------

Graphics 640,480,16

dxPrint "Press a key to read dxColor values"
dxWaitKey()

; Load and draw an image on to the screen - can be anything
pic=LoadImage("media/blitz_pic.bmp")
DrawImage pic,0,0

; Initialise an array big enough to fit all the dxColor information of the screen
Dim pix(dxGraphicsWidth(),dxGraphicsHeight())

; Lock buffer before using dxReadPixelFast
dxLockBuffer

; Use dxReadPixel to get all the dxColor information of the screen
For y=0 To dxGraphicsHeight()
For x=0 To dxGraphicsWidth()
pix(x,y)=dxReadPixelFast(x,y)
Next
Next

; Lock buffer after using dxReadPixelFast
dxUnLockBuffer

dxCls
dxLocate 0,0
dxPrint "Press a key to dxWrite pixels"
dxPrint "Once this has finished, you can then press a key to end the program"

dxWaitKey()

; Lock buffer before using dxWritePixelFast
dxLockBuffer

; Use dxWritePixel to redraw the screen using the dxColor information we got earlier
For y=0 To dxGraphicsHeight()
For x=0 To dxGraphicsWidth()
dxWritePixelFast x,y,pix(x,dxGraphicsHeight()-y) ; get y array value in backwards order, to dxFlip screen
Next
Next

; Unlock buffer after using dxWritePixelFast
dxUnLockBuffer

dxWaitKey()

Index