; ImageRectCollide Example ; Turn on graphics mode Graphics 640,480,16 ; Create new empty graphic to store our circle in gfxCircle=CreateImage(50,50) ; Draw the circle image ; Set drawing operations to point to our new empty graphic SetBuffer ImageBuffer(gfxCircle) Color 255,0,0 ; Note the extra space between the circle and the edge of the graphic Oval 10,10,30,30,1 ; Let's not forget to put the drawing buffer back! SetBuffer BackBuffer() Color 0,0,255 ; Locate our box to a random, visible screen location hotX=Rnd(50,610) hotY=Rnd(50,430) hotW=Rnd(20,100) hotH=Rnd(20,100) ; Repeat the loop until we've had a collision Repeat ; Attach our mouse to the circle to move it circleX=MouseX() circleY=MouseY() ; Standard double buffer technique; clear screen first Cls ; Draw our rectangle Rect hotX,hotY,hotW,hotH,0 DrawImage gfxCircle,circleX,circleY ; Standard double buffer technique; flip after all drawing is done Flip ; We test the locations of our rectangle area and circle to see if they have pixel collided Until ImageRectCollide (gfxCircle,circleX,circleY,0,hotX,hotY,hotW,hotH) ; Loop is over, we must've collided! Text 0,0, "WE'VE HAD A COLLISION! PRESS A MOUSE BUTTON" ; Can't see the text until we flip .. Flip ; Wait for a mouse click WaitMouse() ; End our graphics mode EndGraphics