; ImagesCollide Example ; Turn on graphics mode Graphics 640,480,16 ; Create two new empty graphics to store our circle and box in gfxBox=CreateImage(50,50) gfxCircle=CreateImage(50,50) ; Draw the box image first ; Set drawing operations to point to our new empty graphic SetBuffer ImageBuffer(gfxBox) ; Change drawing color to blue Color 0,0,255 ;Draw our box (note that it has a 10 pixel space around it) Rect 10,10,30,30,1 ; Repeat for the circle graphic SetBuffer ImageBuffer(gfxCircle) Color 255,0,0 ; Note the extra space between the circle and the edge of the graphic Oval 10,10,30,30,1 ; Let's not forget to put the drawing buffer back! SetBuffer BackBuffer() ; Locate our box to a random, visible screen location boxX=Rnd(50,610) boxY=Rnd(50,430) ; Repeat the loop until we've had a collision Repeat ; Attach our mouse to the circle to move it circleX=MouseX() circleY=MouseY() ; Standard double buffer technique; clear screen first Cls ; Draw our objects at the designated location DrawImage gfxBox,boxX,boxY DrawImage gfxCircle,circleX,circleY ; Standard double buffer technique; flip after all drawing is done Flip ; We test the locations of our box and circle to see if they have pixel collided Until ImagesCollide (gfxBox,boxX,boxY,0,gfxCircle,circleX,circleY,0) ; Loop is over, we must've collided! Text 0,0, "WE'VE HAD A COLLISION! PRESS A MOUSE BUTTON" ; Can't see the text until we flip .. Flip ; Wait for a mouse click WaitMouse() ; End our graphics mode EndGraphics