; NetPlayerName$() example ; -------------------- ; Run this program on the REMOTE computer to 'watch' ; the activity of the SendNetMsg example. Run that ; example on local machine. ; ; This program will tell you when a player involved in ; the game hits a wall ... ; We'll use this instead of JoinHostGame - make it easier StartNetGame() ; Create a player - a player must be created to ; receive mesages! playerID=CreateNetPlayer("Shane") ; Loop and get status While Not KeyHit(1) ; Check to see if we've received a message If RecvNetMsg() Then ; if we did, let's figure out what type it is ; we know it will be a user message, though msgType=NetMsgType() ; 1-99 means a user message If msgType>0 And msgType<100 Then ; Let's see who the message was from msgFrom=NetMsgFrom() ; Let's get the message! msgData$=NetMsgData$() ; Print the message Print msgData$ Print "(Message was from:"+ NetPlayerName$(NetMsgFrom()) + ")" End If End If Wend