; Flip/Backbuffer()/Rect Example ; Set Graphics Mode Graphics 640,480 ; Go double buffering SetBuffer BackBuffer() ; Setup initial locations for the box box_x = -20 ; negative so it will start OFF screen box_y = 100 While Not KeyHit(1) Cls ; Always clear screen first Rect box_x,box_y,20,20,1 ; Draw the box in the current x,y location Flip ; Flip it into view box_x = box_x + 1 ; Move the box over one pixel If box_x = 640 Then box_x=-20 ; If it leaves the Right edge, reset its x location Wend