; RectsOverlap Example ; Flashing graphics warning! Gets hypnotic ... ; Turn on graphics mode Graphics 640,480,16 ; Double buffering, and randomize the randomizer SetBuffer BackBuffer() SeedRnd MilliSecs() ; Repeat the loop until ESC pressed While Not KeyHit(1) ; Generate a random rectangle rect1X=Rnd(50,610) rect1Y=Rnd(50,430) rect1W=20 rect1H=20 ; And another rect2X=Rnd(50,610) rect2Y=Rnd(50,430) rect2W=20 rect2H=20 ; Clear the screen standard double buffering Cls ; Draw our rectangle2 in random colors Color Rnd(255),Rnd(255),Rnd(255) Rect rect1X,rect1Y,rect1W,rect1H,0 Color Rnd(255),Rnd(255),Rnd(255) Rect rect2X,rect2Y,rect2W,rect2H,0 ; Did they collide? If so, print a message and exit the loop! If RectsOverlap (rect1X,rect1Y,rect1W,rect1H,rect2X,rect2Y,rect2W,rect2H) Then Text 0,0, "Our boxes finally collided! Press a mouse button..." ; We do a flip here to ensure the text message gets seen too! Flip Exit ; exit the While/Wend loop End If ; Flip the rects into view, wait 1/10th of a sec, repeat Flip Delay 100 Wend ; Wait for a mouse click WaitMouse() ; End our graphics mode EndGraphics