; ScaleImage example ; Set Graphics Mode Graphics 800,600,16 ; Randomize the random seed SeedRnd MilliSecs() ; Load an image to tile (your location might vary) gfxBall=LoadImage("C:Program FilesBlitz Basicsamplesall.bmp") ; Scale it randomly from 50% to 150% both x and y ScaleImage gfxBall,Rnd(-2.0,2.0),Rnd(-2.0,2.0) ; Wait for ESC to hit While Not KeyHit(1) DrawImage gfxball,Rnd(800),Rnd(600) VWait Wend