; SendNetMsg example ; ------------------ ; Run this example on the local computer ; run the example for RecvNetMsg() on a remote computer ; Graphics mode with double buffering Graphics 640,480,16 SetBuffer BackBuffer() ; Create a network game with NO requester joinStatus=HostNetGame("ShaneGame") ; A type to hold all the player's information Type multi Field x Field y Field id Field name$ Field xspeed Field boxColor End Type ; make sure the game started ok... If joinStatus=2 Then Print "Hosted game started... " Else Print "Hosted game could not be started!" End End If ; Create 5 local players using TYPEs For t = 1 To 5 ; New type instance player.multi = New Multi ; Assign the ID field with the created player ID and name him playerID=CreateNetPlayer("Player" + t) ; if the player was created ok ... assign some random parameters If playerID <> 0 Then player ame$="Player" + t playerx = Rand(640) playery = Rand(480) playeroxColor = Rand(255) playerxspeed = Rand(1,5) ; Print some text results Print "Player " + t + " has joined the game with ID=" + playerID Else Print "The player couldn't join! Aborting!" End If Next ; We've got them all! Wait for a key Print "All local players are joined! Press a key ..." WaitKey() ; Loop this routine While Not KeyHit(1) Cls ; for each of the players, update their locations on the screen For player = Each multi Color playeroxColor,playeroxColor,playeroxColor Rect playerx,playery,10,10,1 Text playerx-10,playery-15,player ame$ playerx = playerx + playerxspeed If playerx > 640 Or playerx < 0 Then playerxspeed=-playerxspeed message$="Player ID #" + playerID + " hit a wall!" ; Send a broadcast message if a player rebounds off the wall ; this message will show up on the remote machine SendNetMsg Rand(1,99),message$,playerid,0 End If Next Flip Wend End