camera - camera handle
red# - red value of value green# - green value of fog blue# - blue value of fog |
Sets camera fog color. |
; CameraFogColor Example
; ---------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,1,0 light=CreateLight() RotateEntity light,90,0,0 plane=CreatePlane() grass_tex=LoadTexture( "media/mossyground.bmp" ) EntityTexture plane,grass_tex ; Set camera fog to 1 (linear fog) CameraFogMode camera,1 ; Set camera fog range CameraFogRange camera,1,10 ; Set initial fog colour values red#=0 green#=0 blue#=0 While Not KeyDown( 1 ) ; Change red, green, blue values depending on key pressed If KeyDown( 2 )=True And red#>0 Then red#=red#-1 If KeyDown( 3 )=True And red#<255 Then red#=red#+1 If KeyDown( 4 )=True And green#>0 Then green#=green#-1 If KeyDown( 5 )=True And green#<255 Then green#=green#+1 If KeyDown( 6 )=True And blue#>0 Then blue#=blue#-1 If KeyDown( 7 )=True And blue#<255 Then blue#=blue#+1 ; Set camera fog color using red, green, blue values CameraFogColor camera,red#,green#,blue# If KeyDown( 205 )=True Then TurnEntity camera,0,-1,0 If KeyDown( 203 )=True Then TurnEntity camera,0,1,0 If KeyDown( 208 )=True Then MoveEntity camera,0,0,-0.05 If KeyDown( 200 )=True Then MoveEntity camera,0,0,0.05 RenderWorld Text 0,0,"Use cursor keys to move about the infinite plane" Text 0,20,"Press keys 1-6 to change CameraFogColor red#,green#,blue# values Text 0,40,"Fog Red: "+red# Text 0,60,"Fog Green: "+green# Text 0,80,"Fog Blue: "+blue# Flip Wend End |