CameraFogMode camera,mode

Parameters

camera - camera handle

mode -
0: no fog (default)
1: linear fog

Description

Sets the camera fog mode.

This will enable/disable fogging, a technique used to gradually fade out graphics the further they are away from the camera. This can be used to avoid 'pop-up', the moment at which 3D objects suddenly appear on the horizon.

The default fog colour is black and the default fog range is 1-1000, although these can be changed by using CameraFogColor and CameraFogRange respectively.

Each camera can have its own fog mode, for multiple on-screen fog effects.

Example

; CameraFogMode Example
; ---------------------

Graphics3D 640,480
SetBuffer BackBuffer()

camera=CreateCamera()
PositionEntity camera,0,1,0
CameraFogRange camera,1,10

light=CreateLight()
RotateEntity light,90,0,0

plane=CreatePlane()
grass_tex=LoadTexture( "media/mossyground.bmp" )
EntityTexture plane,grass_tex

While Not KeyDown( 1 )

; Toggle camera fog mode between 0 and 1 when spacebar is pressed
If KeyHit( 57 )=True Then fog_mode=1-fog_mode : CameraFogMode camera,fog_mode

If KeyDown( 205 )=True Then TurnEntity camera,0,-1,0
If KeyDown( 203 )=True Then TurnEntity camera,0,1,0
If KeyDown( 208 )=True Then MoveEntity camera,0,0,-0.05
If KeyDown( 200 )=True Then MoveEntity camera,0,0,0.05

RenderWorld

Text 0,0,"Use cursor keys to move about the infinite plane"
Text 0,20,"Press spacebar to toggle between CameraFogMode 0/1"
If fog_mode=False Then Text 0,40,"CameraFogMode 0" Else Text 0,40,"CameraFogMode 1"

Flip

Wend

End

Index

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