camera - camera handle
near# - distance in front of camera that fog starts far# - distance in front of camera that fog ends |
Sets camera fog range.
The near parameter specifies at what distance in front of the camera that the fogging effect will start; all 3D object before this point will not be faded. The far parameter specifies at what distance in front of the camera that the fogging effect will end; all 3D objects beyond this point will be completely faded out. |
; CameraFogRange Example
; ---------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,1,0 light=CreateLight() RotateEntity light,90,0,0 plane=CreatePlane() grass_tex=LoadTexture( "media/mossyground.bmp" ) EntityTexture plane,grass_tex ; Set camera fog to 1 (linear fog) CameraFogMode camera,1 ; Set intial fog range value fog_range=10 While Not KeyDown( 1 ) ; If square brackets keys pressed then change fog range value If KeyDown( 26 )=True Then fog_range=fog_range-1 If KeyDown( 27 )=True Then fog_range=fog_range+1 ; Set camera fog range CameraFogRange camera,1,fog_range If KeyDown( 205 )=True Then TurnEntity camera,0,-1,0 If KeyDown( 203 )=True Then TurnEntity camera,0,1,0 If KeyDown( 208 )=True Then MoveEntity camera,0,0,-0.05 If KeyDown( 200 )=True Then MoveEntity camera,0,0,0.05 RenderWorld Text 0,0,"Use cursor keys to move about the infinite plane" Text 0,20,"Press [ or ] to change CameraFogRange value" Text 0,40,"CameraFogRange camera,1,"+fog_range Flip Wend End |