[parent] (optional) - This allows you to set the parent entity of Cube. |
Creates a cube mesh/entity and returns its handle.
The cube will extend from -1,-1,-1 to +1,+1,+1. The optional parent parameter allow you to specify a parent entity for the cube so that when the parent is moved the child cube will move with it. However, this relationship is one way; applying movement commands to the child will not affect the parent. Specifying a parent entity will still result in the cube being created at position 0,0,0 rather than at the parent entity's position. Creation of cubes, cylinders and cones are a great way of getting scenes set up quickly, as they can act as placeholders for more complex pre-modeled meshes later on in program development. See also: CreateSphere(), CreateCylinder(), CreateCone(). |
; CreateCube Example
; ------------------ Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 ; Create cube cube=CreateCube() PositionEntity cube,0,0,5 While Not KeyDown( 1 ) RenderWorld Flip Wend End |