EntityShininess Entity, Shininess#

Parameters

Entity - entity handle
Shininess# - shininess of entity

Description

Sets the specular shininess of an entity.

The shininess# value should be a floting point number in the range 0-1. The default shininess setting is 0.

Shininess is how much brighter certain areas of an object will appear to be when a light is shone directly at them.

Setting a shininess value of 1 for a medium to high poly sphere, combined with the creation of a light shining in the direction of it, will give it the appearance of a shiny snooker ball.

Example

; EntityShininess Example
; -----------------------

Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
; Set ambient light to a low level, to increase effect of shininess

AmbientLight 32,32,32
light=CreateLight()
RotateEntity light,45,45,0

sphere=CreateSphere(100)
EntityColor Sphere,255,0,0
PositionEntity sphere,0,0,4

; Set initial shine value

shine#=0

While Not KeyDown(1)
; Change shine value depending on key pressed

If KeyDown(2)=True And shine#>0 Then shine#=shine#-0.01
If KeyDown(3)=True And shine#<1 Then shine#=shine#+0.01

; Set entity shininess using shine value
EntityShininess sphere,shine#

RenderWorld

Text 0,0,"Press keys 1-2 to change EntityShininess Setting"
Text 0,20,"Entity Shininess: "+shine#

Flip
Wend
End

Index

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