mesh - mesh handle
x# - x position of mesh y# - y position of mesh z# - z position of mesh width# - width of mesh height# - height of mesh depth# - depth of mesh uniform (optional) - if true, the mesh will be scaled by the same amounts in x, y and z, so will not be distorted. Defaults to false. |
Scales and translates all vertices of a mesh so that the mesh occupies the specified box.
Do not use a width#, height# or depth# value of 0, otherwise all mesh data will be destroyed and your mesh will not be displayed. Use a value of 0.001 instead for a flat mesh along one axis. See also: ScaleMesh, ScaleEntity. |
; FitMesh Example
; --------------- ; In this example we will demonstrate the use of the FitMesh command. ; First we will use FitMesh on a semi-transparent blue box. This will represent the dimensions we will ; be using with FitMesh. ; Then we will use these dimensions on a red cone, so that it appears to fit inside the box when the ; space bar is pressed. ; The first time the space bar is pressed a uniform FitMesh will be performed, which means the cone ; will be scaled equally along all axis so that at least one axis fits the dimensions specified. ; The second time the space bar is pressed a non-unifrom FitMesh will be performed, meaning the cone ; will be scaled non-equally along all axes so that all axes fit the dimensions specified. Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() ; Create cube cube=CreateCube() ; Set cube colour to blue EntityColor cube,0,0,255 ; Make cube semi-transparent so we will be able to see cone inside it later EntityAlpha cube,0.5 ; Use FitMesh on cube to make it a cuboid FitMesh cube,-1,-.5,-1,2,1,2 ; Position cube in front of camera so we can see it PositionEntity cube,0,-1,5 ; Create cone cone=CreateCone() ; Set cone color to red EntityColor cone,255,0,0 ; Position cone in front of camera so we can see it PositionEntity cone,0,-1,5 ; Set uniform value to 1 so when space is first pressed, FitMesh will be uniform uniform=1 While Not KeyDown(1) ; If space bar pressed.... If KeyHit(57)=True ; Set syntax string to show syntax useage syntax$="FitMesh cone,-1,-.5,-1,2,1,2,"+uniform ; Use FitMesh with cone, using same values as used with cube earlier. Cone should now fit in cube. FitMesh cone,-1,-.5,-1,2,1,2,uniform ; Change uniform value from 1 to 0 so when space bar is pressed again FitMesh will be non-uniform uniform=0 EndIf RenderWorld Text 0,0,"Press space to use uniform FitMesh with cone" Text 0,20,"Press space again to use non-uniform FitMesh with cone" Text 0,40,syntax$ Flip Wend End |