LoaderMatrix file_extension$,xx#,xy#,xz#,yx#,yy#,yz#,zx#,zy#,zz#

Parameters

file extension$ - file extension of 3d file, e.g. ".x",".3ds"
xx# - 1,1 element of 3x3 matrix
xy# - 2,1 element of 3x3 matrix
xz# - 3,1 element of 3x3 matrix
yx# - 1,2 element of 3x3 matrix
yy# - 2,2 element of 3x3 matrix
yz# - 3,2 element of 3x3 matrix
zx# - 1,3 element of 3x3 matrix
zy# - 2,3 element of 3x3 matrix
zz# - 3,3 element of 3x3 matrix

Description

Sets a matrix for 3d files loaded with the specified file extension.

This can be used to change coordinate systems when loading.

By default, the following loader matrices are used:

LoaderMatrix "x",1,0,0,0,1,0,0,0,1 ; no change in coord system
LoaderMatrix "3ds",1,0,0,0,0,1,0,1,0 ; swap y/z axis'

You can use LoaderMatrix to flip meshes/animations if necessary, eg:

LoaderMatrix "x",-1,0,0,0,1,0,0,0,1 ; flip x-cords for ".x" files
LoaderMatrix "3ds",-1,0,0,0,0,-1,0,1,0 ; swap y/z, negate x/z for ".3ds" files

Index

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