md2 - md2 handle |
Returns the animation time of an md2 model.
The animation time is the exact moment that the md2 is at with regards its frames of animation. For example, if the md2 at a certain moment in time is moving between the third and fourth frames, then MD2AnimTime will return a number in the region 3-4. |
; MD2AnimTime Example
; ------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 ; Load md2 gargoyle=LoadMD2( "media/gargoyle/gargoyle.md2") ; Load md2 texture garg_tex=LoadTexture( "media/gargoyle/gargoyle.bmp" ) ; Apply md2 texture to md2 EntityTexture gargoyle,garg_tex ; Animate md2 AnimateMD2 gargoyle,1,0.1,32,46 PositionEntity gargoyle,0,-45,100 RotateEntity gargoyle,0,180,0 While Not KeyDown( 1 ) UpdateWorld RenderWorld ; Output current animation frame to screen Text 0,0,"MD2AnimTime: "+MD2AnimTime( gargoyle ) Flip Wend End |