md2 - md2 handle |
Returns 1 (True) if md2 is currently animating, 0 (False) if not. |
; MD2Animating Example
; -------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 ; Load md2 gargoyle=LoadMD2( "media/gargoyle/gargoyle.md2") ; Load md2 texture garg_tex=LoadTexture( "media/gargoyle/gargoyle.bmp" ) ; Apply md2 texture to md2 EntityTexture gargoyle,garg_tex PositionEntity gargoyle,0,-45,100 RotateEntity gargoyle,0,180,0 While Not KeyDown( 1 ) ; Toggle animation stop/start when spacebar pressed If KeyHit( 57 )=True start=1-start : AnimateMD2 gargoyle,start,0.1,32,46 UpdateWorld RenderWorld Text 0,0,"Press spacebar to stop/start md2 animation" ; Output current md2 animation status to screen Text 0,20,"MD2Animating: "+MD2Animating( gargoyle ) Flip Wend End |