MeshesIntersect (mesh_a,mesh_b )

Parameters

mesh_a - mesh_a handle
mesh_b - mesh_b handle

Description

Returns true if the specified meshes are currently intersecting.

This is a fairly slow routine - use with discretion...

This command is currently the only polygon->polygon collision checking routine available in Blitz3D.

Example

; MeshesIntersect Example
; -----------------------

Graphics3D 640,480
SetBuffer BackBuffer()

camera=CreateCamera()

light=CreateLight()
RotateEntity light,90,0,0

drum=LoadMesh("media/oil-drum/oildrum.3ds")
PositionEntity drum,-20,0,100

crate=LoadMesh("media/wood-crate/wcrate1.3ds")
PositionEntity crate,20,0,100

While Not KeyDown( 1 )

TurnEntity drum,1,1,1
TurnEntity crate,-1,-1,-1

RenderWorld

; Test to see if drum and crate meshes are intersecting; if so then display message to confirm this
If MeshesIntersect(drum,crate)=True Then Text 0,0,"Meshes are intersecting!"

Flip

Wend

End

Index

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