mesh - mesh handle
brush - brush handle |
Paints a mesh with a brush.
This has the effect of instantly altering the visible appearance of the mesh, assuming the brush's properties are different to what was was applied to the surface before. The reason for using PaintMesh to apply specific properties to a mesh using a brush rather than just using EntityTexture, EntityColor, EntityShininess etc, is that you can pre-define one brush, and then paint meshes over and over again using just the one command rather than lots of separate ones. See also: PaintEntity, PaintSurface. |
; PaintMesh Example
; ----------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 cube=CreateCube() PositionEntity cube,0,0,5 ; Load texture tex=LoadTexture("media/b3dlogo.jpg") ; Create brush brush=CreateBrush() ; Apply texture to brush BrushTexture brush,tex ; And some other effects BrushColor brush,0,0,255 BrushShininess brush,1 ; Paint mesh with brush PaintMesh cube,brush While Not KeyDown( 1 ) pitch#=0 yaw#=0 roll#=0 If KeyDown( 208 )=True Then pitch#=-1 If KeyDown( 200 )=True Then pitch#=1 If KeyDown( 203 )=True Then yaw#=-1 If KeyDown( 205 )=True Then yaw#=1 If KeyDown( 45 )=True Then roll#=-1 If KeyDown( 44 )=True Then roll#=1 TurnEntity cube,pitch#,yaw#,roll# RenderWorld Flip Wend End |