PositionMesh mesh,x#,y#,z#

Parameters

mesh - mesh handle
x# - x position of mesh
y# - y position of mesh
z# - z position of mesh

Description

Moves all vertices of a mesh.

See also: PositionEntity, MoveEntity, TranslateEntity.

Example

; PositionMesh Example
; --------------------

; In this example we will demonstrate the use of the PositionMesh command.

; Unlike PositionEntity, PositionMesh actually modifies the actual mesh structure.

; So whereas using PositionEntity 0,0,1 would only move an entity by one unit the first time it was
; used, PositionMesh 0,0,1 will move the mesh by one unit every time it is used.

; This is because PositionEntity positions an entity based on a fixed mesh structure, whereas
; PositionMesh actually modifies the mesh structure itself.

Graphics3D 640,480
SetBuffer BackBuffer()

camera=CreateCamera()

light=CreateLight()

; Create cube mesh
cube=CreateCube()

; Position cube in front of camera so we can see it
PositionEntity cube,0,0,5

While Not KeyDown(1)

; If space bar pressed then position mesh 1 unit along the z axis. Also set syntax$ text.
If KeyHit(57)=True Then PositionMesh cube,0,0,1 : syntax$="PositionMesh 0,0,1"

RenderWorld

Text 0,0,"Press space to position the mesh 1 unit along the z axis"
Text 0,20,syntax$

Flip

Wend

End

Index

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