texture - texture handle
u_position# - u position of texture v_position# - v position of texture |
Positions a texture at an absolute position.
This will have an immediate effect on all instances of the texture being used. Positioning a texture is useful for performing scrolling texture effects, such as for water etc. |
; PositionTexture Example
; ----------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 cube=CreateCube() PositionEntity cube,0,0,5 ; Load texture tex=LoadTexture( "media/b3dlogo.jpg" ) ; Texture cube EntityTexture cube,tex ; Set initial uv position values u_position#=1 v_position#=1 While Not KeyDown( 1 ) ; Change uv position values depending on key pressed If KeyDown( 208 )=True Then u_position#=u_position#-0.01 If KeyDown( 200 )=True Then u_position#=u_position#+0.01 If KeyDown( 203 )=True Then v_position#=v_position#-0.01 If KeyDown( 205 )=True Then v_position#=v_position#+0.01 ; Position texture PositionTexture tex,u_position#,v_position# TurnEntity cube,0.1,0.1,0.1 RenderWorld Text 0,0,"Use cursor keys to change uv position values" Text 0,20,"u_position#="+u_position# Text 0,40,"v_position#="+v_position# Flip Wend End |