mesh - mesh handle
pitch# - pitch of mesh yaw# - yaw of mesh roll# - roll of mesh |
Rotates all vertices of a mesh by the specified rotation.
See also: RotateEntity, TurnEntity. |
; RotateMesh Example
; ------------------ ; In this example we will demonstrate the use of the RotateMesh command. ; Unlike RotateEntity, RotateMesh actually modifies the actual mesh structure. ; So whereas using RotateEntity 0,45,0 would only rotate an entity by 45 degrees the first time it was ; used, RotateMesh 0,45,0 will rotate the mesh every time it is used. ; This is because RotateEntity rotates an entity based on a fixed mesh structure, whereas RotateMesh ; actually modifies the mesh structure itself. Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() ; Rotate light to give better lighting of cube RotateEntity light,60,30,0 ; Create cube mesh cube=CreateCube() ; Position cube in front of camera so we can see it PositionEntity cube,0,0,5 While Not KeyDown(1) ; If space bar pressed then rotate mesh by 45 degrees on the y axis. Also set syntax$ text. If KeyHit(57)=True Then RotateMesh cube,0,45,0 : syntax$="RotateMesh 0,45,0" RenderWorld Text 0,0,"Press space to rotate mesh by 45 degrees on the y axis" Text 0,20,syntax$ Flip Wend End |