RotateMesh mesh,pitch#,yaw#,roll#

Parameters

mesh - mesh handle
pitch# - pitch of mesh
yaw# - yaw of mesh
roll# - roll of mesh

Description

Rotates all vertices of a mesh by the specified rotation.

See also: RotateEntity, TurnEntity.

Example

; RotateMesh Example
; ------------------

; In this example we will demonstrate the use of the RotateMesh command.

; Unlike RotateEntity, RotateMesh actually modifies the actual mesh structure.

; So whereas using RotateEntity 0,45,0 would only rotate an entity by 45 degrees the first time it was
; used, RotateMesh 0,45,0 will rotate the mesh every time it is used.

; This is because RotateEntity rotates an entity based on a fixed mesh structure, whereas RotateMesh
; actually modifies the mesh structure itself.

Graphics3D 640,480
SetBuffer BackBuffer()

camera=CreateCamera()

light=CreateLight()

; Rotate light to give better lighting of cube
RotateEntity light,60,30,0

; Create cube mesh
cube=CreateCube()

; Position cube in front of camera so we can see it
PositionEntity cube,0,0,5

While Not KeyDown(1)

; If space bar pressed then rotate mesh by 45 degrees on the y axis. Also set syntax$ text.
If KeyHit(57)=True Then RotateMesh cube,0,45,0 : syntax$="RotateMesh 0,45,0"

RenderWorld

Text 0,0,"Press space to rotate mesh by 45 degrees on the y axis"
Text 0,20,syntax$

Flip

Wend

End

Index

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