TerrainX# (terrain,x#,y#,z# )

Parameters

terrain - terrain handle
x# - world x coordinate
y# - world y coordinate
z# - world z coordinate

Description

Returns the interpolated x coordinate on a terrain.

See also: TerrainY, TerrainZ.

Example

; TerrainX Example
; ----------------

Graphics3D 640,480
SetBuffer BackBuffer()

camera=CreateCamera()
PositionEntity camera,1,1,1

light=CreateLight()
RotateEntity light,90,0,0

; Load terrain
terrain=LoadTerrain( "media/height_map.bmp" )

; Scale terrain
ScaleEntity terrain,1,50,1

; Texture terrain
grass_tex=LoadTexture( "media/mossyground.bmp" )
EntityTexture terrain,grass_tex,0,1

; Set terrain detail, enable vertex morphing
TerrainDetail terrain,4000,True

While Not KeyDown( 1 )

If KeyDown( 203 )=True Then x#=x#-0.1
If KeyDown( 205 )=True Then x#=x#+0.1
If KeyDown( 208 )=True Then y#=y#-0.1
If KeyDown( 200 )=True Then y#=y#+0.1
If KeyDown( 44 )=True Then z#=z#-0.1
If KeyDown( 30 )=True Then z#=z#+0.1

If KeyDown( 205 )=True Then TurnEntity camera,0,-1,0
If KeyDown( 203 )=True Then TurnEntity camera,0,1,0
If KeyDown( 208 )=True Then MoveEntity camera,0,0,-0.1
If KeyDown( 200 )=True Then MoveEntity camera,0,0,0.1

x#=EntityX(camera)
y#=EntityY(camera)
z#=EntityZ(camera)

terra_y#=TerrainY(terrain,x#,y#,z#)+5

PositionEntity camera,x#,terra_y#,z#

RenderWorld

Text 0,0,"Use cursor keys to move about the terrain"

; Output TerrainX value to screen
Text 0,20,"TerrainX: "+TerrainX(terrain,x#,terra_y#,z#)

Flip

Wend

End

Index

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