TranslateEntity entity,x#,y#,z#,[,global]

Parameters

entity - name of entity to be translated
x# - x amount that entity will be translated by
y# - y amount that entity will be translated by
z# - z amount that entity will be translated by
global (optional) -

Description

Translates an entity relative to its current position and not its orientation.

What this means is that an entity will move in a certain direction despite where it may be facing. Imagine that you have a game character that you want to make jump in the air at the same time as doing a triple somersault. Translating the character by a positive y amount will mean the character will always travel directly up in their air, regardless of where it may be facing due to the somersault action.

See also: MoveEntity, PositionEntity, PositionMesh.

Example

; TranslateEntity Example
; -----------------------

Graphics3D 640,480
SetBuffer BackBuffer()

camera=CreateCamera()
light=CreateLight()

cone=CreateCone( 32 )

; Rotate cone by random amount to demonstrate that TranslateEntity is independent of entity orientation
RotateEntity cone,Rnd( 0,360 ),Rnd( 0,360 ),Rnd( 0,360 )

; Translate cone in front of camera, so we can see it to begin with
TranslateEntity cone,0,0,10

While Not KeyDown( 1 )

; Reset translation values - otherwise, the cone will not stop!
x#=0
y#=0
z#=0

; Change translation values depending on the key pressed
If KeyDown( 203 )=True Then x#=-0.1
If KeyDown( 205 )=True Then x#=0.1
If KeyDown( 208 )=True Then y#=-0.1
If KeyDown( 200 )=True Then y#=0.1
If KeyDown( 44 )=True Then z#=-0.1
If KeyDown( 30 )=True Then z#=0.1

; Translate sphere using translation values
TranslateEntity cone,x#,y#,z#

; If spacebar pressed then rotate cone by random amount
If KeyHit( 57 )=True Then RotateEntity cone,Rnd( 0,360 ),Rnd( 0,360 ),Rnd( 0,360 )

RenderWorld

Text 0,0,"Use cursor/A/Z keys to translate cone, spacebar to rotate cone by random amount"
Text 0,20,"X Translation: "+x#
Text 0,40,"Y Translation: "+y#
Text 0,60,"Z Translation: "+z#

Flip

Wend

End

Index

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