None. |
Returns the number of triangles rendered during the most recent RenderWorld.
Useful for debugging purposes - to see if you're displaying, too many, or too little, polygons. |
; TrisRendered Example
; -------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,0,-2 light=CreateLight() RotateEntity light,90,0,0 segs=Rand( 2,16 ) sphere=CreateSphere(segs) While Not KeyDown( 1 ) If KeyHit( 57 )=True FreeEntity sphere segs=Rand( 2,16 ) sphere=CreateSphere( segs ) EndIf RenderWorld Text 0,0,"Press space to create a sphere with a random segments value" ; Display triangles rendered Text 0,20,"Triangles Rendered: "+TrisRendered() Flip Wend End |