entity - name of entity to be rotated
pitch# - angle in degrees that entity will be pitched yaw# - angle in degrees that entity will be yawed roll# - angle in degrees that entity will be rolled global (optional) - |
Turns an entity relative to its current orientation.
Pitch is the same as the x angle of an entity, and is equivalent to tilting forward/backwards. Yaw is the same as the y angle of an entity, and is equivalent to turning left/right. Roll is the same as the z angle of an entity, and is equivalent to tilting left/right. See also: RotateEntity, RotateMesh. |
; TurnEntity Example
; ------------------ Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() cone=CreateCone( 32 ) PositionEntity cone,0,0,5 While Not KeyDown( 1 ) ; Reset turn values - otherwise, the cone will not stop turning! pitch#=0 yaw#=0 roll#=0 ; Change movement values depending on the key pressed If KeyDown( 208 )=True Then pitch#=-1 If KeyDown( 200 )=True Then pitch#=1 If KeyDown( 203 )=True Then yaw#=-1 If KeyDown( 205 )=True Then yaw#=1 If KeyDown( 45 )=True Then roll#=-1 If KeyDown( 44 )=True Then roll#=1 ; Move sphere using movement values TurnEntity cone,pitch#,yaw#,roll# RenderWorld Text 0,0,"Use cursor/Z/X keys to turn cone" Text 0,20,"Pitch: "+pitch# Text 0,40,"Yaw: "+yaw# Text 0,60,"Roll: "+roll# Flip Wend End |