x# - x vector length
y# - y vector length z# - z vector length |
Returns the pitch value of a vector.
Using this command will return the same result as using EntityPitch to get the pitch value of an entity that is pointing in the vector's direction. See also: VectorYaw, EntityPitch. |
; VectorPitch Example
; ------------------- Graphics3D 640,480 SetBuffer BackBuffer() ; Set vector x,y,z values vx#=2 vy#=2 vz#=0 camera=CreateCamera() PositionEntity camera,0,0,-5 light=CreateLight() cone=CreateCone() ; Rotate cone so that it points in the direction it is facing RotateMesh cone,90,0,0 pivot=CreatePivot() ; Position pivot to represent a vector PositionEntity pivot,vx#,vy#,vz# ; Point cone in direction of pivot. It should now have same pitch value. PointEntity cone,pivot While Not KeyDown(1) RenderWorld ; Print entity pitch value and vector pitch value. Both should be identical. Text 0,0,"Entity pitch: "+EntityPitch(cone) Text 0,20,"Vector pitch: "+VectorPitch(vx#,vy#,vz#) Flip Wend End |