entity - entity handle mode (optional) - mode of animation. 0: stop animation 1: loop animation (default) 2: ping-pong animation 3: one-shot animation speed# (optional) - speed of animation. Defaults to 1. sequence (optional) - specifies which sequence of animation frames to play. Defaults to 0. transition# (optional) - used to tween between an entities current position rotation and the first frame of animation. Defaults to 0. |
Animates an entity. More info about the optional parameters: speed# - a negative speed will play the animation backwards. sequence - Initially, an entity loaded with dxLoadAnimMesh will have a single animation sequence. More sequences can be added using either LoadAnimSeq or dxAddAnimSeq. Animation sequences are numbered 0,1,2...etc. transition# - A value of 0 will cause an instant 'leap' to the first frame, while values greater than 0 will cause a smooth transition. |