dxAnimate(entity%,mode%,speed#,sequence%,transition#)

Parameters

entity - entity handle

mode (optional) - mode of animation.
0: stop animation
1: loop animation (default)
2: ping-pong animation
3: one-shot animation

speed# (optional) - speed of animation. Defaults to 1.
sequence (optional) - specifies which sequence of animation frames to play. Defaults to 0.
transition# (optional) - used to tween between an entities current position rotation and the first frame of animation. Defaults to 0.

Description

Animates an entity.

More info about the optional parameters:

speed# - a negative speed will play the animation backwards.

sequence - Initially, an entity loaded with dxLoadAnimMesh will have a single animation sequence. More sequences can be added using either LoadAnimSeq or dxAddAnimSeq. Animation sequences are numbered 0,1,2...etc.

transition# - A value of 0 will cause an instant 'leap' to the first frame, while values greater than 0 will cause a smooth transition.

Index