dxBrushTexture(brush%,texture%,frame%,index%)

Parameters

brush - brush handle
texture - texture handle
frame (optional) - texture frame. Defaults to 0.
index (optional) - texture index. Defaults to 0.

Description

Assigns a texture to a brush.

The optional frame parameter specifies which animation frame, if any exist, should be assigned to the brush.

The optional index parameter specifies texture layer that the texture should be assigned to. Brushes have up to four texture layers, 0-3 inclusive.

Example

; dxBrushTexture Example
; --------------------

dxGraphics3D 640,480
dxSetBuffer dxBackBuffer()

camera=dxCreateCamera()

light=dxCreateLight()
dxRotateEntity light,90,0,0

cube=dxCreateCube()
dxPositionEntity cube,0,0,5

; Load texture
tex=dxLoadTexture( "media/b3dlogo.jpg" )

; Create brush
brush=dxCreateBrush()

; Apply texture to brush
dxBrushTexture brush,tex

; Paint mesh with brush
PaintMesh cube,brush

While Not dxKeyDown( 1 )

pitch#=0
yaw#=0
roll#=0

If dxKeyDown( 208 )=True Then pitch#=-1
If dxKeyDown( 200 )=True Then pitch#=1
If dxKeyDown( 203 )=True Then yaw#=-1
If dxKeyDown( 205 )=True Then yaw#=1
If dxKeyDown( 45 )=True Then roll#=-1
If dxKeyDown( 44 )=True Then roll#=1

dxTurnEntity cube,pitch#,yaw#,roll#

dxRenderWorld
dxFlip

Wend

End

Index