camera - camera handle red# - red value of value green# - green value of fog blue# - blue value of fog |
Sets camera fog dxColor. |
; dxCameraFogColor Example ; ---------------------- dxGraphics3D 640,480 dxSetBuffer dxBackBuffer() camera=dxCreateCamera() dxPositionEntity camera,0,1,0 light=dxCreateLight() dxRotateEntity light,90,0,0 plane=dxCreatePlane() grass_tex=dxLoadTexture( "media/mossyground.bmp" ) dxEntityTexture plane,grass_tex ; Set camera fog to 1 (linear fog) dxCameraFogMode camera,1 ; Set camera fog range dxCameraFogRange camera,1,10 ; Set initial fog colour values red#=0 green#=0 blue#=0 While Not dxKeyDown( 1 ) ; Change red, green, blue values depending on key pressed If dxKeyDown( 2 )=True And red#>0 Then red#=red#-1 If dxKeyDown( 3 )=True And red#<255 Then red#=red#+1 If dxKeyDown( 4 )=True And green#>0 Then green#=green#-1 If dxKeyDown( 5 )=True And green#<255 Then green#=green#+1 If dxKeyDown( 6 )=True And blue#>0 Then blue#=blue#-1 If dxKeyDown( 7 )=True And blue#<255 Then blue#=blue#+1 ; Set camera fog dxColor using red, green, blue values dxCameraFogColor camera,red#,green#,blue# If dxKeyDown( 205 )=True Then dxTurnEntity camera,0,-1,0 If dxKeyDown( 203 )=True Then dxTurnEntity camera,0,1,0 If dxKeyDown( 208 )=True Then dxMoveEntity camera,0,0,-0.05 If dxKeyDown( 200 )=True Then dxMoveEntity camera,0,0,0.05 dxRenderWorld dxText 0,0,"Use cursor keys to move about the infinite plane" dxText 0,20,"Press keys 1-6 to change dxCameraFogColor red#,green#,blue# values dxText 0,40,"Fog Red: "+red# dxText 0,60,"Fog Green: "+green# dxText 0,80,"Fog Blue: "+blue# dxFlip Wend End |