camera - camera handle mode - 0: no fog (default) 1: linear fog |
Sets the camera fog mode. This will enable/disable fogging, a technique used to gradually fade out graphics the further they are away from the camera. This can be used to avoid 'pop-up', the moment at which 3D objects suddenly appear on the horizon. The default fog colour is black and the default fog range is 1-1000, although these can be changed by using dxCameraFogColor and dxCameraFogRange respectively. Each camera can have its own fog mode, for multiple on-screen fog effects. |
; dxCameraFogMode Example ; --------------------- dxGraphics3D 640,480 dxSetBuffer dxBackBuffer() camera=dxCreateCamera() dxPositionEntity camera,0,1,0 dxCameraFogRange camera,1,10 light=dxCreateLight() dxRotateEntity light,90,0,0 plane=dxCreatePlane() grass_tex=dxLoadTexture( "media/mossyground.bmp" ) dxEntityTexture plane,grass_tex While Not dxKeyDown( 1 ) ; Toggle camera fog mode between 0 and 1 when spacebar is pressed If dxKeyHit( 57 )=True Then fog_mode=1-fog_mode : dxCameraFogMode camera,fog_mode If dxKeyDown( 205 )=True Then dxTurnEntity camera,0,-1,0 If dxKeyDown( 203 )=True Then dxTurnEntity camera,0,1,0 If dxKeyDown( 208 )=True Then dxMoveEntity camera,0,0,-0.05 If dxKeyDown( 200 )=True Then dxMoveEntity camera,0,0,0.05 dxRenderWorld dxText 0,0,"Use cursor keys to move about the infinite plane" dxText 0,20,"Press spacebar to toggle between dxCameraFogMode 0/1" If fog_mode=False Then dxText 0,40,"dxCameraFogMode 0" Else dxText 0,40,"dxCameraFogMode 1" dxFlip Wend End |