dxCameraRange(camera,near#,far#)

Parameters

camera - camera handle
near - distance in front of camera that 3D objects start being drawn
far - distance in front of camera that 3D object stop being drawn

Description

Sets camera range.

Try and keep the ratio of far/near as small as possible for optimal z-buffer performance. Defaults to 1,1000.

Example

; dxCameraRange Example
; -------------------

dxGraphics3D 640,480
dxSetBuffer dxBackBuffer()

camera=dxCreateCamera()
dxPositionEntity camera,0,1,0

light=dxCreateLight()
dxRotateEntity light,90,0,0

plane=dxCreatePlane()
grass_tex=dxLoadTexture("media/mossyground.bmp")
dxEntityTexture plane,grass_tex

; Set intial camera range value
cam_range=10

While Not dxKeyDown( 1 )

; If square brackets keys pressed then change camera range value
If dxKeyDown(26)=True Then cam_range=cam_range-1
If dxKeyDown(27)=True Then cam_range=cam_range+1

; Set camera range
dxCameraRange camera,1,cam_range

If dxKeyDown(205)=True Then dxTurnEntity camera,0,-1,0
If dxKeyDown(203)=True Then dxTurnEntity camera,0,1,0
If dxKeyDown(208)=True Then dxMoveEntity camera,0,0,-0.05
If dxKeyDown(200)=True Then dxMoveEntity camera,0,0,0.05

dxRenderWorld

dxText 0,0,"Use cursor keys to move about the infinite plane"
dxText 0,20,"Press [ or ] to change dxCameraRange value"
dxText 0,40,"dxCameraRange camera,1,"+cam_range

dxFlip

Wend

End

Index