[parent] (optional) - This allows you to set the parent entity of Cube. |
Creates a cube mesh/entity and returns its handle. The cube will extend from -1,-1,-1 to +1,+1,+1. The optional parent parameter allow you to specify a parent entity for the cube so that when the parent is moved the child cube will move with it. However, this relationship is one way; applying movement commands to the child will not affect the parent. Specifying a parent entity will still result in the cube being created at position 0,0,0 rather than at the parent entity's position. Creation of cubes, cylinders and cones are a great way of getting scenes set up quickly, as they can act as placeholders for more complex pre-modeled meshes later on in program development. See also: dxCreateSphere(), dxCreateCylinder(), dxCreateCone(). |
; dxCreateCube Example ; ------------------ dxGraphics3D 640,480 dxSetBuffer dxBackBuffer() camera=dxCreateCamera() light=dxCreateLight() dxRotateEntity light,90,0,0 ; Create cube cube=dxCreateCube() dxPositionEntity cube,0,0,5 While Not dxKeyDown( 1 ) dxRenderWorld dxFlip Wend End |