dxEntityOrder(entity%,order%)

Parameters

entity - entity handle
order - order that entity will be drawn in

Description

Sets the drawing order for an entity.

An order value of 0 will mean the entity is drawn normally. A value greater than 0 will mean that entity is drawn first, behind everything else. A value less than 0 will mean the entity is drawn last, in front of everything else.

Setting an entity's order to non-0 also disables z-buffering for the entity, so should be only used for simple, convex entities like skyboxes, sprites etc.

dxEntityOrder affects the specified entity but none of its child entities, if any exist.

Index