entity - name of entity that will have roll angle returned global (optional) - true if the roll angle returned should be relative to 0 rather than a parent entity's roll angle. False by default. |
Returns the roll angle of an entity. The roll angle is also the z angle of an entity. |
; dxEntityRoll Example ; ------------------- dxGraphics3D 640,480 dxSetBuffer dxBackBuffer() camera=dxCreateCamera() light=dxCreateLight() cone=dxCreateCone( 32 ) dxPositionEntity cone,0,0,5 While Not dxKeyDown( 1 ) pitch#=0 yaw#=0 roll#=0 If dxKeyDown( 208 )=True Then pitch#=-1 If dxKeyDown( 200 )=True Then pitch#=1 If dxKeyDown( 203 )=True Then yaw#=-1 If dxKeyDown( 205 )=True Then yaw#=1 If dxKeyDown( 45 )=True Then roll#=-1 If dxKeyDown( 44 )=True Then roll#=1 dxTurnEntity cone,pitch#,yaw#,roll# dxRenderWorld dxText 0,0,"Use cursor/Z/X keys to turn cone" ; Return entity roll angle of cone dxText 0,20,"Roll: "+dxEntityRoll#( cone ) dxFlip Wend End |