Entity - entity handle Shininess# - shininess of entity |
Sets the specular shininess of an entity. The shininess# value should be a floting point number in the range 0-1. The default shininess setting is 0. Shininess is how much brighter certain areas of an object will appear to be when a light is shone directly at them. Setting a shininess value of 1 for a medium to high poly sphere, combined with the creation of a light shining in the direction of it, will give it the appearance of a shiny snooker ball. |
; dxEntityShininess Example ; ----------------------- dxGraphics3D 640,480 dxSetBuffer dxBackBuffer() camera=dxCreateCamera() ; Set ambient light to a low level, to increase effect of shininess dxAmbientLight 32,32,32 light=dxCreateLight() dxRotateEntity light,45,45,0 sphere=dxCreateSphere(100) dxEntityColor Sphere,255,0,0 dxPositionEntity sphere,0,0,4 ; Set initial shine value shine#=0 While Not dxKeyDown(1) ; Change shine value depending on key pressed If dxKeyDown(2)=True And shine#>0 Then shine#=shine#-0.01 If dxKeyDown(3)=True And shine#<1 Then shine#=shine#+0.01 ; Set entity shininess using shine value dxEntityShininess sphere,shine# dxRenderWorld dxText 0,0,"Press keys 1-2 to change dxEntityShininess Setting" dxText 0,20,"Entity Shininess: "+shine# dxFlip Wend End |