dxEntityTextureBoundary(entity%,texture_index%,min_x#,min_y#,min_z#,max_x#,max_y#,max_z#)
Parameters
entity% =
texture_index% =
min_x# =
min_y# =
min_z# =
max_x# =
max_y# =
max_z# =
Description
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