entity - entity handle collision_type - collision type of entity. Must be in the range 0-999. recursive (optional) - true to apply collision type to entity's children. Defaults to false. |
Sets the collision type for an entity. A collision_type value of 0 indicates that no collision checking will occur with that entity. A collision value of 1-999 will mean collision checking will occur. See also: dxCollisions, dxGetEntityType, dxEntityBox, dxEntityRadius. |