dxHandleSprite(sprite%,x#,y#)

Parameters

sprite - sprite handle. Not to be confused with dxHandleSprite - ie. the handle used to position the sprite, rather than the sprite's actual handle

Description

Sets a sprite handle. Defaults to 0,0.

A sprite extends from -1,-1 to +1,+1.

See also: LoadSprite, dxCreateSprite.

Example

dxGraphics3D 640,480

cam = dxCreateCamera()
dxMoveEntity cam,0,0,-5

sp = dxCreateSprite()

handlepos# = 0.0
While Not dxKeyDown(1)
dxRenderWorld
dxColor 100,100,100
dxPlot 320,240
dxText 320,250,"Handle",True
dxFlip
dxHandleSprite sp,handlepos,handlepos
handlepos = handlepos + 0.01
Wend
End

Index