light - light handle red# - red value of light green# - green value of light blue# - blue value of light |
Sets the dxColor of a light. An r,g,b value of 255,255,255 will brighten anything the light shines on. An r,g,b value of 0,0,0 will have no affect on anything it shines on. An r,g,b value of -255,-255,-255 will darken anything it shines on. This is known as 'negative lighting', and is useful for shadow effects. See also: dxCreateLight, dxLightRange, dxLightConeAngles. |
dxGraphics3D 640,480 camera = dxCreateCamera() dxMoveEntity camera,0,0,-3 ball = dxCreateSphere() lite = dxCreateLight() ; try different lights 1 to 3 dxMoveEntity lite,5,0,-15 dxPointEntity lite,ball While Not dxKeyDown(1) dxRenderWorld:dxFlip If dxKeyHit(57) Then dxLightColor lite,dxRnd(255),dxRnd(255),dxRnd(255) ; press SPACEBAR to try different light colors Wend End |